Chapter Playbooks

Clear, practical guides to help chapter leaders run meetings, lead teams, and design responsibly.

What This Resource Is

Short, structured playbooks that support student leaders in running effective, inclusive, and organized chapters. Each playbook provides practical frameworks you can adapt to your chapter's needs.

Leadership Playbooks

How to Run Your First Three Meetings
A step-by-step guide to launching your chapter with confidence and clarity

Meeting One: Welcome & Vision

45-60 minutes

Goals:

  • • Build initial trust
  • • Set the tone
  • • Gather input on what members want

Welcome & Icebreaker

10 min

Use a low-pressure activity: 'share your name and one thing you're redesigning in your life right now'

What is ReDesignHer?

10 min

Brief overview of the mission and what chapters do

What do YOU want?

15 min

Open discussion: What problems do you want to solve? What skills do you want to build?

Norms Discussion

10 min

Co-create group agreements (respect, participation, confidentiality)

Next Steps

5 min

Announce Meeting Two and ask for volunteers to help plan it

Meeting Two: Explore & Ideate

60 minutes

Goals:

  • • Generate project ideas
  • • Begin skill building
  • • Strengthen group cohesion

Check-in

5 min

Quick round: 'One word for how you're feeling today'

Design Thinking Intro

10 min

Brief intro to empathy, define, ideate, prototype, test

Problem Brainstorm

20 min

Small groups identify problems in school or community

Share Out

15 min

Each group shares top 2-3 problems

Materials Inventory

5 min

What recycled materials can we collect?

Next Meeting Preview

5 min

Announce we'll choose a project direction next time

Meeting Three: Choose & Plan

60-75 minutes

Goals:

  • • Select first project
  • • Assign roles
  • • Create action plan

Recap

5 min

Review ideas from last meeting

Dot Voting

10 min

Everyone gets 3 dots to vote on favorite project ideas

Discussion

15 min

Discuss top 2-3 vote-getters, refine into one project

Role Assignment

10 min

Identify needs: builder, researcher, communicator, documenter

Action Planning

15 min

Break project into tasks with deadlines

Materials & Next Steps

10 min

Who's bringing what? When do we meet again?

How to Lead a Design Sprint
Guide your team from problem to prototype in focused, productive sessions

Day 1: Understand

2-3 hours

Define the Challenge

State the problem clearly. Who is affected? What's the impact?

Map the System

Draw or diagram how the current system works. Identify pain points.

Expert Input

If possible, talk to someone affected by this problem. Listen deeply.

HMW Questions

Turn insights into 'How Might We...' questions that open possibilities

Day 2: Ideate

2-3 hours

Individual Brainstorm

Everyone sketches ideas silently for 15 minutes. No talking.

Share & Build

Each person shares their top idea. Others add to it.

Vote on Favorites

Dot voting to identify most promising concepts

Combine & Refine

Can you merge good ideas? Make one stronger concept?

Day 3: Prototype

2-4 hours

Choose Materials

Pick recycled materials that match your idea

Build Quick & Rough

Low-fidelity prototype. It doesn't need to be pretty.

Test Internally

Try using the prototype yourselves. What breaks? What works?

Document

Take photos and notes on what you learned

Day 4: Test & Reflect

2-3 hours

User Testing

Have 3-5 people try your prototype. Watch and listen.

Gather Feedback

What worked? What didn't? What surprised you?

Reflect as a Team

What did you learn about the problem? About design? About yourselves?

Decide Next Steps

Iterate? Start over? Move to implementation?

Facilitate Brainstorming & Decision-Making
Tools and techniques for inclusive, effective group processes

Silent Brainstorming

When to use: When dominant voices tend to take over

How it works: Everyone writes ideas on sticky notes for 5-10 minutes without talking. Then share all ideas anonymously.

Why it matters: Gives quieter members equal voice and prevents groupthink

Round Robin Sharing

When to use: When discussing options or gathering input

How it works: Go around the circle, each person shares one thought. Can say 'pass' but will come back to them.

Why it matters: Ensures everyone speaks and prevents interruptions

Dot Voting

When to use: When you have many options and need to narrow down

How it works: Post all options on wall. Give everyone 3 dots (stickers or markers). Vote for favorites. Most dots wins.

Why it matters: Democratic, visual, and quick

Fist to Five

When to use: When checking agreement or comfort level

How it works: Hold up fingers: 0 = strongly disagree, 5 = fully on board. Discuss any fists or ones.

Why it matters: Quick temperature check, surfaces concerns early

Think-Pair-Share

When to use: When tackling complex questions

How it works: 1) Think alone (2 min), 2) Discuss with partner (5 min), 3) Share with whole group

Why it matters: Builds confidence before speaking to large group

Manage a Team Fairly and Inclusively
Create a chapter culture where everyone feels valued and heard

Distribute Roles Equitably

Don't let the same people always lead. Rotate roles: facilitator, note-taker, materials manager, timekeeper. Ask who wants to try something new.

Red Flags:

  • ⚠️ Same person always talks first
  • ⚠️ Some members never volunteer
  • ⚠️ Work isn't evenly distributed

Recognize Different Contributions

Leadership isn't just being loud. Celebrate the quiet organizer, the detailed note-taker, the thoughtful questioner. Name contributions publicly.

Practices:

  • ✓ Weekly shout-outs
  • ✓ Rotating 'spotlight' recognition
  • ✓ Documenting everyone's role in projects

Handle Conflict with Care

Address tension early and privately when possible. Use 'I' statements. Focus on behavior, not character. Always assume good intent first.

Steps:

1. Name what you're observing without judgment

2. Ask questions to understand their perspective

3. State the impact on the team or project

4. Collaborate on solutions together

Support Different Work Styles

Some need detailed plans. Others need flexibility. Some work fast, others need time. Build in options: group work AND independent work, structured AND open-ended tasks.

Accommodations to Consider:

  • • Offer written instructions and verbal
  • • Provide quiet work time
  • • Allow people to choose their contribution
  • • Check in individually

What Leaders Learn

Leadership fundamentals — How to guide without controlling
Team communication — Clear, inclusive, and respectful dialogue
Project pacing — Managing timelines and accountability
Ethical facilitation — Creating space for all voices

Why This Matters

Leadership is learned, not assumed. These guides help students lead with confidence and care, building skills that extend far beyond design projects.

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